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Jubilee

During my time at Philm CGI as an Asset Lead, I had the privilege of leading a team of modeling and texturing artists on Amazon Prime’s Jubilee series. We were responsible for creating the old Bombay street environment, which was rendered both in Unreal Engine and Redshift. The rendered environments were projected on LED screens and used during production as a practical alternative to green screens. All assets were carefully optimized to perform seamlessly across both rendering pipelines.

Shown here are the early test renders of the old Bombay streets. I was responsible for asset creation for this environment and oversaw the overall environment development.

Shown here are the early test renders of the old Bombay streets. I was responsible for asset creation for this environment and oversaw the overall environment development.

Final output being projected on the LED screen, seamlessly integrated into the live-action shoot.

Final output being projected on the LED screen, seamlessly integrated into the live-action shoot.

Here also I was responsible for asset creation of Lucknow streets and oversaw the overall environment development.

These are some of the building assets we created to populate the old Bombay streets. I was responsible for leading their development.

These are some of the building assets we created to populate the old Bombay streets. I was responsible for leading their development.

This is an early test render from Unreal Engine showcasing the tram asset. I was responsible for modeling the tram and ensuring it matched the period-specific design of the environment.

This is an early test render from Unreal Engine showcasing the tram asset. I was responsible for modeling the tram and ensuring it matched the period-specific design of the environment.

Early layout test render from Unreal Engine with night-time lighting.